Since Dr Dubey took the lead and made certain sugesstions of that respect the onus on first instance should be only on him to do so.
Meanwhile other respected members of the group may please make their list of choice and guide the moderator to steer the discussions accordingly.
I am awating the feedback eagerly.
arvind
arvind dubey <drarvinddubey2004@...> wrote:
Dear Dr Nautiyal
I Know u r simly testing, otherwise u know each of them..
Whatever little I know about few of these, I m sending u with little hesitation
Arvind Dubey in Lucknow
Virtual world
A virtual world is a computer-based simulated environment intended for its users to inhabit and interact via avatars. This habitation usually is represented in the form of two or three-dimensional graphical representations of humanoids (or other graphical or text-based avatars). Some, but not all, virtual worlds allow for multiple users.The world being computer-simulated typically appears similar to the real world, with real world rules such as gravity, topography, locomotion, real-time actions, and communication. Communication has, until recently, been in the form of text, but now real-time voice communication using VOIP is available.Virtual reality
Virtual reality is a technology which allows a user to interact with a computer-simulated environment, be it a real or imagined one. Most current virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones. Some advanced, haptic systems now include tactile information, generally known as force feedback, in medical and gaming applications. Users can interact with a virtual environment or a virtual artifact (VA) either through the use of standard input devices such as a keyboard and mouse, or through multimodal devices such as a wired glove, the Polhemus boom arm, and omnidirectional treadmill. The simulated environment can be similar to the real world, for example, simulations for pilot or combat training, or it can differ significantly from reality, as in VR games. In practice, it is currently very difficult to create a high-fidelity virtual reality experience, due largely to technical limitations on processing power, image resolution and communication bandwidth. However, those limitations are expected to eventually be overcome as processor, imaging and data communication technologies become more powerful and cost-effective over timeJaron Lanier
Jaron Lanier (born 1960) is a virtual reality developer. He was a pioneer in, and popularized the term "Virtual Reality" (VR) in the early 1980s . At that time, he founded VPL Research, the first company to sell VR products.Artificial reality
Artificial reality was the term Myron W. Krueger used to describe his interactive immersive environments, based on video recognition techniques, that put a user in full, unencumbered contact with the digital world. He started this work in the late 1960s and is considered to be a key figure in the early innovation of virtual reality. His first book Artificial Reality was published in 1983 and updated in Artificial Reality II in 1991 (both published by Addison-Wesley). The term is occasionally used in New Age spirituality to describe the reality we are currentlyHolodeck
The holodeck is a simulated reality facility located on board starships and starbases in the fictional Star Trek universe. The holodeck was first seen in the pilot episode of Star Trek: The Next Generation, "Encounter at Farpoint". An episode of Star Trek: The Animated Series, "The Practical Joker", had anticipated the idea by portraying a recreation room capable of holographic simulations.Mixed reality
Mixed Reality is the merging of real world and virtual worlds to produce new environments where physical and digital objects can co-exist and interact in real-time. A mix of augmented reality, augmented virtuality and virtual reality. Combining a variety of 3D modelling, tracking, haptic feedback, computer human interface, simulation, rendering and display techniques, mixing realities can be a complex process at the very cutting edge of today’s technology.Simulated reality
Simulated reality is the idea that reality could be simulated — usually computer-simulated — to a degree indistinguishable from 'true' reality. It could contain conscious minds which may or may not know that they are living inside a simulation. In its strongest form, the "Simulation Hypothesis" claims we actually are living in such a simulation.This is different from the current, technologically achievable concept of virtual reality. Virtual reality is easily distinguished from the experience of 'true' reality; participants are never in doubt about the nature of what they experience. Simulated reality, by contrast, would be hard or impossible to distinguish from 'true' reality.The MatrixThe Matrix is a science fiction/action film written and directed by Larry and Andy Wachowski and starring Keanu Reeves, Laurence Fishburne, Carrie-Anne Moss, Joe Pantoliano and Hugo Weaving. It was first released in the USA on March 31, 1999, and is the first entry in The Matrix series of films, comics, video games and animation.The film describes a future in which the world is actually the Matrix, a simulated reality created by sentient machines in order to pacify, subdue and make use of the human population as an energy source by growing them and connecting them to the Matrix with cybernetic implants.
CHANDRA MOHAN NAUTIYAL <cmnautiyal@yahoo.co.uk> wrote:I shall feel thankful if some one please explain the meaning of these terms/ names put up by Dr. Arvind Dubey. Hollywood movies may have made some of the terms familiar but many of us may not be clear about the meaning. Some of them may have subtle difference and some may not have a universally accepted definition or may have time- evolving definitions. Another option is to go to net and learn but if some one from the board does it, it will be in perspective. Besides, it will generate discussion clearing up doubts:Virtual world, Virtual reality, Augmented Reality, Neuromencer, Holodek, Matrix, stereoscopic displays Damien Broderick Jaron Lanier Myron Krueger and artificial reality, Neal Stephenson's Snow Crash.CM Nautiyal
CHANDRA MOHAN NAUTIYAL <cmnautiyal@yahoo.co.uk> wrote:I see nothing wrong with the topic. This is a forum where we also wish to educate ourselves. Virtual reality can be a very inetresting thing in sci-fi. As a post- script to my orecious post, I may add that my list of familiar topics didn't include' stereo.." as it's common and also a link was given. Also, it is a spirit without body (being on web e.g.), can we call it a ghost?CM NautiyalArvind Mishra <arvind_drmishra@yahoo.co. wrote:in> Thank you Dr. Nautial but could you see some hidden message in Dr. Dubey's post? It appears as if he has euphemisticaly advised the moderator to come with a topic of wider and general interest.What do you think?
Yes Dr.Jekyll pl tell if you have any thing of that sort on your mind?
Could you suggest any topic?
And where is the man in officiating capacity ie on hot seat and keering mum these days.Yes, I am talking about dear Swapnil.
regards
arvind
CHANDRA MOHAN NAUTIYAL <cmnautiyal@yahoo.co.uk> wrote:Sear Arvind Dube ji,I am not. Only with 2.But as you know more than many of us (including me) despite your modest statement, have interest in and, I believe, access to,info how abot explaining these terms, even if there are inperfections, debate will be initiated. I hope you will take suggestion seriously as you are one of the few who can do it.CM Nautiyal
arvind dubey <drarvinddubey2004@yahoo.com> wrote:Dear AllPlz come out honestlyLike me how many of u r not well versed with virtual world, Virtual reality, Augmented Reality, Neuromencer, Holodek, Matrix, stereoscopic displays Damien Broderick Jaron Lanier Myron Krueger and artificial reality, Neal Stephenson's Snow Crash, or else not interested to talk about it.Arvind Dubey
arvind mishra <arvind_drmishra@yahoo.co. wrote:in> Thanks DR. Nautial for erudite comments and elaborating VR
further.But why many members whom i adore are silent.Perhaps they are
strictly following the dictum-'talk is silver,silence is golden'
ISN'T IT?
Arvind
--- In indiansciencefiction@yahoogroups. , CHANDRA MOHAN NAUTIYALco.in
<cmnautiyal@...> wrote:
>
> Virtual reality exists in mind. One may made to experience certain
feelings (emotional or sensory) by feeding signals to brain directly.
>
> Cloning involves creating a biological duplicate (initially). But
the successive growth and development will be a complex function of
the inherited genetic qualities and experiences which will programme
the mind of the person as to how (s)he will react to any stimulant or
situation. This means the clones can be people with very different
personalities.
>
> One's own clone in the sense of representing one self would be a
computer (artificial intelligence) who thinks and behaves like the
original one. If an artificial computer with capacities similar to
human brain has to be built today, it may be size of a room. Super
conductors and other such materials may soon change it though (fiction
writer can take liberty here). This virtual clone will have to fed
with all the experiences and instructions which the original has
experienced. It's a different problem that at present there is no way
all the info can be extracted from one's 's brain (brain- mapping,
positron tomography may be useful in very limited manner), and
depending on one's memory for feeding the potential clone (computer)
would have its own hazards of selcetive omissions and additions
(another point which sci- fi writers can exploit). There can be
'mutations' in transferring the info giving a handle to sci- fi writer
to control the story line..
>
> The climax in a fiction may have a clone behaving against the wish
or expectation of the original. The original always presumed that the
clone would exactly know and act as the original would, but it may not
happen that way. The virtual clone, having had additional experiences
(no emotions) and different set of circumstances and people/ machines,
may have modified or , over written the original programme-
statements of his mind. Sometimes we act randomly. We also don't
always act logically or may be governed by what can be termed gut
feeling (foolhardiness and an act of bravery- outcome deciding the
nomenclature!). So even when the brains of orginal and the clone may
be identical in capabilities, but mind would have qualitative
difference and hence action different.
>
> CM Nautiyal
>
> PS Kala ji has said no limits for imagination. I thought where we
put the limit (may be arbitrarily) may distinguish sci- fantasy from
sci-fiction.
>
> <ldkala@...> wrote:
> Dear Swapnil,
>
> Auto reply setting for email is nothing but a
> rudimentary clone (like abacus to computers), which is
> replying the same answer to all the questions. Is it
> not? The idea can be extended for the virtual clone
> and thats it.
>
> Basically all scientific inventions are what?
> creations of imaginative mind. Those who actually
> perform the act, are inventors and those, who developm
> the imagination (plot) further and further to no limit
> are science fictionists (science fiction writers). Any
> takers? Comments!
>
> L D Kala
>
> --- "swapnil.bhartiya" <arnieswap@...> wrote:
>
> > Dear friends,
> >
> > We posted a very interesting conversation on a
> > topic. Reema ji posted
> > her comments on the same but that topic seem to have
> > slipped to the back
> > burner. Lets lit it again. Please suggest what you
> > think?
> >
> >
> >
> > Mr Reema's reply
> >
> > hi,
> > I would agree with Arnie that you need a huge
> > infrastructure to support
> > virtual existence...from computers, to electricity
> > to run the computers,
> > software management and lots and lots more.
> > But more importantly, the way we understand the
> > virtual world in the
> > present, you need the human subject sitting in front
> > of a monitor in the
> > material world to acces the virtual reality; it
> > doesn't even exist if no
> > one looks at it... if real people don't visit a
> > website, it doesn't
> > really exist, for instance.
> >
> > In an sf story, one could explain away the first
> > part of the problem,
> > inventing self-running systems etc. suspended in
> > space and saying that
> > planet Earth was destroyed, but the second one is
> > more difficult. All
> > those minds of 6 billion people ...what does
> > existence mean for them;
> > if at all it can be called existence at all?
> >
> > -Reema.
> >
> > On 4/30/07, swapnil.bhartiya <arnieswap@
> >
>
<../../../../post?postID= LIkxllATLaw0tdSU jtG9P6TRy307wEhv D65W3jDXUYtwqtf\
> > 0zvNuc6l4iT8eeQJbcsqZC65SZtLIbHc5F9 Q> > wrote:
> > Dear all,
> >
> >
> > This morning Mishra Bhaisaheb and I entered into a
> > very challenging
> > debate...I hope you people know that an Autralian
> > company has started an
> > online service where you can create your clone which
> > will communicate
> > with your friends while you are offline. (Please
> > refer to this article :
> > Get Your Virtual Clone Today
> >
> <http://www.efytimes.com/efytimes/ >fullnews. asp?edid= 18482
> > click on
> > the link to read).
> >
> > While on phone itself, we discussed a lot. But that
> > discussion opened
> > many new threads. Dr Mishra suggested that this
> > service can give and
> > idea of a sf story...and he proposed his view, I am
> > putting that
> > discussion here because we felt...we need your help
> > to decide on the
> > issue:
> >
> >
> >
> > Arnie: have u heard of virtual self?
> > Arvind Mishra: there is a plot in my mind on living
> > in virtual world and
> > consequences
> > Arnie: I mean in reality. An Australian company has
> > launched a service
> > where in you can create our virtual clone and it
> > will interact and talk
> > with people while you are offline.
> > Arvind Mishra: it's great news. This is a
> > challenging plot for sf.
> > Arnie: is it?
> > Arvind Mishra: suppose your mind entirely conjugated
> > with internet
> > device-the interface to fully enjoy virtual world
> > and body remain
> > listless i this real world then
> > Arnie: it could be for hours not for ever
> > Arvind Mishra: something u wd pouch to achieve
> > Arnie: one wil have to return to Real World
> > Arvind Mishra: why only for hrs what is bloody left
> > in this world of
> > goons and idiots
> > Arvind Mishra: suppose only virtual world and no
> > real world.
> > Arnie: But one will have to feed himself, go for
> > basic activities, he
> > wil have to return to realworld...
> > Arvind Mishra: Imagine that real finished in a
> > catastrophe
> > Arnie: if real doesn't exists where will be the
> > advanced infrastructure
> > to support Virtual world and how will it be managed?
> > Arvind Mishra: no body. Its in suspended animation
> > Arvind Mishra: imagine a virtual world of future.
> > Not like today's; it
> > has everything after all its mind which is
> > meaningful body is vestigial
> > organ and they wanted to get rid off
> > Arvind Mishra:it is possible only in virtual world
> > Arnie: i know but i am talking of the backend
> > support...
> > Arvind Mishra: Why support? Why not full
> > emancipation? Why interested in
> > corporeal form which is to be destroyed one day any
> > way.
> > Arnie: Even in that case, virtual real world can't
> > be a natural
> > phenomemnon .it needs to be maintained.
> > Arvind Mishra: why not chose immortality instead?
> > Arnie: I understated that part...but I am talking
> > about negation of real
> > world. It can't be ignored
> > Arvind Mishra: ok dear let other members of group
> > deliberate on this.
> > And let it be our new topic of discussion
> > Arnie: I thought u wanted to work on a fiction
> > that's why i was
> > discussing.
> > Arvind Mishra: yes that's my point and it's an
> > invitation to u as well
> > ear
> > Arnie: invitation?
> > Arvind Mishra: to write a story on it ad u havn't
> > freshed yr pen for
> > long
> > Arnie: hehe...lets see
> > Arvind Mishra: could u please post all this
> > discussion -our morning chat
> > to get the views of our group members
> > So dear members -- what do you think...? Its a
> > challenge to us all...
> >
> > Regards
> > Swapnil Bhartiya
> >
>
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>
>
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Dr Chandra Mohan NautiyalScientist-in- ChargeGeochronometry (Radiocarbon) and Isotope LabBSIP, 53, University Road, Lucknow- 226007. INDIAPhone : 0522-2712218 (Res), 2740008, 2740011 (Off), Mob : 091-09415107078
http://www.geocities.com/cmnautiyal /cmnautiyal. html
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